
When development of the game started, Relativity was its working title, and it was heavily inspired by the works of Escher, along with many other earlier puzzle games such as Portal and Antichamber. When I first saw screenshots of Manifold Garden, before I knew anything about the game, I was immediately reminded of the famous lithograph Relativity by M.C.
MANIFOLD GARDEN REVIEW TRIAL
More than anything, it does what a good puzzle game should: it makes you equally baffled as to how anyone could conceive of such madness, and feeling like a genius when it finally clicks-when you realize, at long last, you're able to read the language of the world and react accordingly with less trial and error.

The Portal comparison here is apt: while narratively the two are drastically different (this has a narrative of sorts, though it is decidedly esoteric and implied), the feel of moving through the world is similar, as is their length. It's not the longest game of its ilk, but I find that to its benefit-much as I loved a lot of The Witness, I found it overstayed its welcome by. But the vision for this is something truly unique, and for me it worked. This thing is stunning to look at, engaging as hell to play, and only a wee bit daunting at times. Granted, that response was anxiety, due to how it asks you to constantly take leaps of faith and just be lost for long stretches while you analyze and find your way through, around, up, down, and over your surroundings. Highly recommended.Maybe the only time a puzzle game (outside of a narrative-driven one, like Portal) has managed to evoke a genuine emotional response from me. Ultimately, you have to bow in deep respect and awe at the completeness of this immersive complex World, to drink in its majesty and get lost in its mysteries. At its best, the game is uplifting rewarding and visually stunning, at its worst it's a puzzle game in search of a puzzle. There is a magical beautiful side to the game, but on the flip side it is all hard edges and loneliness.

There is a freedom to explore any surface, and to fall freely through "space" without fear of death, and to arrive back where you started from, but on the flip side the infinite regression of the World within Manifold Gardens is also restrictive and repetitive. Like Manifold Garden itself this is a game of multiple planes: There are some beautiful eureka moments that is characteristic of all excellent puzzle games, but on the flip side, some puzzles leave a sense of having to grind out a solution. This is however also a puzzle game, and it is in this that I am marking it an 8/10. If you are any way interested at all in a game that challenges how we perceive our four dimensional space time continuum on a two dimensional screen, then this is the one for you. We live in a world where we have to quantify an artistic vision and give it marks out of ten which in this instance is totally unfair. We live in a world where we have to quantify an artistic vision and give it marks out of ten which in this instance is Thank you William. I feel this review is kinda rushed but I recommend the game to everyone that likes to discover new experiences and ways to play. The other puzzle mechanics (the trees, the cubes, water, non euclidean geometry, etc) are really good. they doesn't make you feel you are in control of them, and is very tiresome to wait till you finally stack them well. If I had to pick something I didn't like too much, it's the puzzles involving those giant colored blocks. Another aspect I really liked is the music, it's beautiful and goes hand to hand with the aesthetics. And as ive seen in youtube videos, there's more than one way to solve a puzzle which is a cool thing.

That's because, unlike the typical linear puzzle games that have very marked limits, you can go ANYWHERE in the map IN EVERY direction possible, so you need to find where to go and you will maybe get lost until you realize what to do.

The puzzles can be kinda overwhelming, especially at first. The game immerses you into this universe in which every piece of it's intricate architecture is repeated infinitely, and its main big mechanic is that gravity can be changed depending on the pov of the player. To my surprise, as I said, is a whole different thing. The aesthetic is amazing, and kinda reminds me to another puzzle game, Antichamber, so I started playing thinking it would be something similar to that game. The aesthetic is amazing, and kinda reminds me to another This game has a concept so different to, basically, everything I've ever played. This game has a concept so different to, basically, everything I've ever played.
